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TMNT: Manhattan Project

Posted: November 8th, 2015, 3:18 am
by Lilith
Just tried it tonight, got failed to dump ROM both times I tried it. It has been cleaned, and it's the first NES cart I've used it my Retron. I have not updated the firmware from the default that it was when I got my new one about a month ago.

Re: TMNT: Manhattan Project

Posted: November 11th, 2015, 9:44 pm
by dustbuster
Very strange as this happened to me in the summer with that very game. Turns out my pin connectors were bent or pulled out amd no nes games were working(same w snes slot)....got a new reton. ..did the latest update and thankfully my 4th retro works really good...hope your message slot is currently working today?

Re: TMNT: Manhattan Project

Posted: November 11th, 2015, 11:10 pm
by Lilith
Actually, apparently it was just a case of the NES slot being weird. Tried it again after power cycling and it worked no problem. I've heard the NES slot is kinda buggy...good thing most of my NES games are FC, which I hear the FC slot is much better.

Re: TMNT: Manhattan Project

Posted: November 12th, 2015, 7:59 am
by dustbuster
Cool. Hopefully no more issues

Re: TMNT: Manhattan Project

Posted: January 6th, 2016, 9:39 pm
by DeathByBFG
Something else about this game is that it's apparently been one of the harder games to emulate. That and Castlevania III are very problematic. I've gotten both to work on my Retron 5 but usually after several tries.

Re: TMNT: Manhattan Project

Posted: September 27th, 2016, 7:29 pm
by Kayfabe_Lincoln
My copy came up as "No Cartridge Found" a few times, After I took it out and put it back in a few times, it eventually read it and i played the whole game. I think the pins of it are a little off.